Game Developer

Daan Oostwouder

A Unity & C# developer who loves making fun games and writing clean code.

Featured Projects

Fish-Tick Gameplay
2D Multiplayer • Mobile

Fish-Tick

A chaotic 2-player local multiplayer fishing game built in Unity. First made for large touch screens, but now optimized for mobile with smooth touch controls.

UnityC#UI/UX
WA-LCH Gameplay
3D Top-Down • Adventure

WA-LCH

A 3D top-down adventure game where you play as a cleaning robot in an abandoned lab. Features smart enemy AI and fun mission goals.

NavMeshLevel Design
Market Mayhem Gameplay
Co-op • Simulation

Market Mayhem

A fun and fast-paced co-op game. Work together with friends to deliver fruit from a truck to market stalls before time runs out.

MovementAnimationSystems
Ruins TD 3D Gameplay
3D Tower Defense • Strategy

Ruins TD 3D

A 3D tower defense game I made entirely on my own. Play through multiple enemy waves and manage your resources to defend the kingdom.

Solo DevPathfindingWaves

About The Developer

Daan Oostwouder

Hello! I'm Daan, a student at Grafisch Lyceum Utrecht (GLU).

I love coding, gaming, and learning how computers work. I enjoy solving tricky hardware and software problems, and I'm always eager to learn new tools to bring creative ideas to life.

When I'm not coding, you can find me gaming or taking care of my collection of plants. 🌱

Student

Grafisch Lyceum Utrecht

Language

Dutch & English

Focus

Unity & C#

Technical Arsenal

Unity

C#

Unreal Engine

Unreal Engine

Git

Blender

Blender

HTML5

JSON